In classic 8Points fashion, I've completely blown off all promises from previous posts. I'm gonna stop doing that.
Sunday, January 26, 2014
Thursday, December 26, 2013
Pseudomo
So I've dubbed my current project Pseudomo and you can check it out HERE. (PC only! Sorry!!)
Yes, it's a horrible pun and no, I'm not sorry.
I'll update that link as I add to it.
UPDATE 12/31/13: I managed to make a simple AI before the year ended, now you can play Pseudomo by yourself! (holy shit!! I'll make a more in depth post about this later [maybe])
Yes, it's a horrible pun and no, I'm not sorry.
I'll update that link as I add to it.
UPDATE 12/31/13: I managed to make a simple AI before the year ended, now you can play Pseudomo by yourself! (holy shit!! I'll make a more in depth post about this later [maybe])
Wednesday, December 25, 2013
Update 12/25/13
Well, Decoys is in another lull. I'm used to it by now, but there's something different about this one.
Thursday, November 21, 2013
Metatopia 2013
After finishing the digital prototype for Decoys, I thought I could just sit back and wait for the feedback to roll in. It never came, and with no leads on what to work on, Decoys again fell into stagnation. Luckily, I had something to look forward to - Metatopia 2013 - and it was guaranteed to leave me with plenty to chew on.
Well, it sure as hell did.
Friday, October 4, 2013
Monday, September 16, 2013
Decoys is a Video Game, You Guys
You guys. Decoys. It is a video game.
Well, almost. Here's the prototype. (PC only, sorry!) (This link will be updated as I work on it.)
UPDATE 9/18/13: This .exe file now comes with a title screen and help menu! The help menu has a description of the rules and how to play, so no need to go anywhere else before diving in!!!
Well, almost. Here's the prototype. (PC only, sorry!) (This link will be updated as I work on it.)
UPDATE 9/18/13: This .exe file now comes with a title screen and help menu! The help menu has a description of the rules and how to play, so no need to go anywhere else before diving in!!!
Monday, August 12, 2013
Update 8/10/13
Has it really been a month since my last update? Jeez, time moves too quickly. Well, let's see...
Decoys, now far from stagnating, is going in several different directions. Pocket is working on dressing up the vanilla game, while another friend of mine is helping me make a variant that's similar to my Tinker Tailor Soldier Spy idea, and at the same time I'm working on finishing the old digital version in GameMaker.
Decoys, now far from stagnating, is going in several different directions. Pocket is working on dressing up the vanilla game, while another friend of mine is helping me make a variant that's similar to my Tinker Tailor Soldier Spy idea, and at the same time I'm working on finishing the old digital version in GameMaker.
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