Sunday, May 3, 2015

Pixel Dungeon Review

Imagine you're walking through a dark, dank, claustrophobic cave, hundreds, if not thousands of feet down. You're starving, and close to death. You're trying to find just a scrap of food to help you keep going. You turn a corner and come face to face with a terrifying monster who makes it clear they want to finish you off. You have two bottles full of different, brightly colored liquids. When drunk, one will heal all your wounds and make you fit enough to take on the beast. The other will set you on fire. You can't tell which is which. What do you do?
This is a simple example of the challenges you'll face in Pixel Dungeon, a true to heart roguelike on mobile devices. It's completely free, beautiful, difficult, and is fun in both brief and prolonged play sessions.

Saturday, November 8, 2014

I Do What I Want

It's been over half a year since I posted anything here, and yet I've gotten more traffic in that time than ever. I have no idea who's reading this blog or why - my guess is a bunch of search engine robots get lost on their way to more important websites. But on the off chance there are actual humans reading this, I figured I should put something new up.

 I don't think anybody actually cares to read a personal blog from me. I haven't done anything worthy of garnering people's curiosity about my life. What do people want to read then? WHO CARES I DO WHAT I WANT! HERE'S A FEW THOUGHTS ON DRAGON'S DOGMA!

Monday, April 28, 2014

I'm Lazy

I'm lazy. I haven't kept up with this blog for a while. Nor have I finished a game in the last month. Here's what I have done: drewdunaj.itch.io

Sunday, February 16, 2014

To the Edge of Candy Island

A couple weeks ago I finally finished game #2 of my self-imposed monthly game challenge - To the Edge of Candy Island ! I made it with the help of a couple friends for the Candy Jam, a game jam based around candy in protest of King (makers of Candy Crush Saga) trademarking the word 'candy'.



Check out the game here! I'll spend the rest of this post talking about the journey this game took to fruition.


Sunday, January 26, 2014

Update 2014 - wow...

In classic 8Points fashion, I've completely blown off all promises from previous posts. I'm gonna stop doing that.

Thursday, December 26, 2013

Pseudomo

So I've dubbed my current project Pseudomo and you can check it out HERE. (PC only! Sorry!!)

Yes, it's a horrible pun and no, I'm not sorry.

I'll update that link as I add to it.

UPDATE 12/31/13: I managed to make a simple AI before the year ended, now you can play Pseudomo by yourself! (holy shit!! I'll make a more in depth post about this later [maybe])

Wednesday, December 25, 2013

Update 12/25/13


Well, Decoys is in another lull. I'm used to it by now, but there's something different about this one.