Wednesday, February 27, 2013

Decoys Cont.


The core mechanics of Decoys are solid. They truly invoke the themes of deception and perception. But the game wasn't exciting enough. Playtesters would nod their heads at the strategic possibilities and tell me, "You've got something here," but it didn't feel complete. The mechanics laid out long-term strategies, but I needed something to occupy player's minds on a more short-term level to keep them interested. 

Saturday, February 16, 2013

Decoys

Decoys is a game about deception and perception, a stealth strategy board game about hiding in plain sight. This post is dedicated to the why and how of Decoys. At the end, you'll find a formalized rule-set of the core mechanics, allowing you to play it in its purest form.