Thursday, December 26, 2013

Pseudomo

So I've dubbed my current project Pseudomo and you can check it out HERE. (PC only! Sorry!!)

Yes, it's a horrible pun and no, I'm not sorry.

I'll update that link as I add to it.

UPDATE 12/31/13: I managed to make a simple AI before the year ended, now you can play Pseudomo by yourself! (holy shit!! I'll make a more in depth post about this later [maybe])

Wednesday, December 25, 2013

Update 12/25/13


Well, Decoys is in another lull. I'm used to it by now, but there's something different about this one.

Thursday, November 21, 2013

Metatopia 2013


After finishing the digital prototype for Decoys, I thought I could just sit back and wait for the feedback to roll in. It never came, and with no leads on what to work on, Decoys again fell into stagnation. Luckily, I had something to look forward to - Metatopia 2013 - and it was guaranteed to leave me with plenty to chew on.

Well, it sure as hell did.

Friday, October 4, 2013

Update 10/4/13

I hate how fast time moves, but at least it motivates me to get things done.

Monday, September 16, 2013

Decoys is a Video Game, You Guys

You guys. Decoys. It is a video game.

Well, almost. Here's the prototype. (PC only, sorry!) (This link will be updated as I work on it.)
 UPDATE 9/18/13:  This .exe file now comes with a title screen and help menu! The help menu has a description of the rules and how to play, so no need to go anywhere else before diving in!!!


Monday, August 12, 2013

Update 8/10/13

Has it really been a month since my last update? Jeez, time moves too quickly. Well, let's see...  

Decoys, now far from stagnating, is going in several different directions. Pocket is working on dressing up the vanilla game, while another friend of mine is helping me make a variant that's similar to my Tinker Tailor Soldier Spy idea, and at the same time I'm working on finishing the old digital version in GameMaker.

Saturday, July 20, 2013

Decoys - The Faces Of

Sean "Pocket" Dale is an amazing artist. Last week I contacted him about doing some concept sketches for Decoys' Spy Cards and this week he had six characters ready, one for each piece in the game. I sat down with him for a few hours to try and flesh them out and he really impressed me with how quickly and easily he could bring our ideas to life. I've been drawing my entire life, but I'm still not talented like that. I'm not too familiar with the traditional artistic process, so maybe my praise is a bit overstated, but still, watching an artist in flow is awe-inspiring.

So, what exactly are Spy Cards and why did Pocket draw them?